
In recent years gaming and esports have become the leading form of AV entertainment in the world. But gaming is also the most technically demanding of any source content — it’s the only one that’s inherently uncompressed and real-time, requiring the highest bandwidth with UHD HDR video and the fastest and/or variable frame rates. This class looks at gaming market size and scope, playing vs watching (esports), what’s changed and emerging, technical attributes and what integrators need to consider when specifying a gaming-capable vs optimised system — ultra-low latency connectivity, real-time full-bandwidth HDMI, HDR support and how it relates to ray tracing, immersive audio, and creating a suitable environment to aid immersion. Also includes how CEDIA/CTA recommended practices RP22, RP23, and RP28 can help.